Designed by Rutam Rane
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Commandos 2 Extended Modding Guide (page 1/2)
This is an extended view on modding

MODIFYING

It is possible to modify the game making it easier or harder. The PARGLOBAL.DAT file controls many things. You must first extract all the files from the DATA.PCK. It can be edited using Windows Notepad or another editor. Below are segments that change some things. In blue is the part just above the thing you can change. In green it tells the effect. Most of the numbers in the black text lines can be changed up or down. Be sure to back up the original PARGLOBAL.DAT file. If something doesn’t work you’ll know how to reset it. You can delete the parglobal if too much goes wrong since it is not in the DATA directory originally, just extract it from the data.pck to start modding again.

Some translations from Spanish on critical things-
These are the most important things that affect the game and seem useful:

When you see this…
# Si es true, provoca que la apariencia de todos los bichos japos sea como si fuesen alemanes. Es para que no se enfaden en el país del sol naciente.
( QUE_NO_APAREZCAN_BICHOS_JAPONESES BOOL 0 )
You can change from 0 to 1 giving MOST of the Japanese German uniforms but it is not possible, easily, to do the reverse. Anyhow they still speak Japanese. It is possible to completely change all the animation and all the sound files but it is a major task to make Japanese in the German missions and Germans appear in the Japanese ones with proper speech. Uniforms found on dead Japanese are still the German ones and vice versa so you would get a wild mix of dress as you use them.

.MOTOR_PEATON
[
.ESQUIVAR_PEATONES
1 at the very beginning of the parglobal.dat file you see this. It has to do with enemies on foot moving when their vehicles approach. Changing it to 0 supposedly may not let them move correctly though I’ve seen no difference. It doesn’t work if you are driving.

# Distancias máximas de lanzamiento de granadas (deben ser menores que la longitud de la vista)
Just below the above line you see this…
( DISTANCIA_LANZAMIENTO_GRUPO FLOAT 800.0 ) This is how far the bazooka shoots
( DISTANCIA_LANZAMIENTO_VENTANA FLOAT 300.0 ) This is the distance out of a window. Lanzallamas is flame thrower. There is nothing for its range found.

( MAXBOTIQUINESFUSIONABLES INT 10 )
Just below the above line you see this...

( MAXMUNICIONPISTOLA INT 120 ) Pistola is, of course, pistol. This means the max ammo rounds you can carry if you pick up a Japanese or German pistol- 120 rounds.
( MAXMUNICIONRIFLEFRANCO INT 20 ) Rifle Franco is the sniper rifle for all sides
( MAXMUNICIONRIFLE INT 15 ) This is either the German or Japanese rifle
( MAXMUNICIONMETRALLETA INT 150 ) Metralleta is machine gun- the MP-40
( MAXMUNICIONARPON INT 20 ) Arpon is the underwater spear gun
( MAXMUNICIONBAZOOKA INT 6 ) Bazooka is bazooka
MAXMUNICION simply means maximum munitions or ammo rounds

( MINRETALESUNIFORME INT 900 )
( MAXRETALESUNIFORME INT 3000 ) This is about the minimum and max uniforms values you can carry. I’ve never found the need for more.

( MAXSABANASESCALA INT 10 ) Sabanaescala is a the bed sheets for climbing
( MAXAMPOLLAS INT 10 ) Ampollas are the dope bottles for the syringe
( MAXJERINGUILLAS INT 20 ) Jeringuillas are syringe loads

( TICKS_VENTANA_INTERESANTE_GRANADEROS INT 20 )
Just below the above line you see this
# Radios de la granada para los niveles de dificultad
( RADIO_GRANADA_MODO_FACIL FLOAT 142.5 )
( RADIO_GRANADA_MODO_NORMAL FLOAT 140 )
( RADIO_GRANADA_MODO_DIFICIL FLOAT 95 ) This is “radius of grenade” in mode easy, normal (hard) & very hard. The 140 has been changed to increase range in “Hard”

Commandos Imperial Glory Praetorians Eidos Pyro Studios
Commandos Imperial Glory Praetorians Eidos Pyro Studios

( TIEMPO_HASTA_NUEVA_ALARMA INT 750 )
Just below the above line you see this… Changing the number higher may give you or the enemy greater health- vida is life. I’ve noticed no change after playing with the numbers.
# Multiplicador vida aliados=Allies
( MULTIPLO_VIDA_ALIADOS_FACIL INT 4 )
( MULTIPLO_VIDA_ALIADOS_NORMAL INT 4 )
( MULTIPLO_VIDA_ALIADOS_DIFICIL INT 4 )

# Multiplicador vida alemanes=Germans ( also Japanese) life strength but changes do nothing
( MULTIPLO_VIDA_ALEMANES_FACIL INT 1 )
( MULTIPLO_VIDA_ALEMANES_NORMAL INT 1 )
( MULTIPLO_VIDA_ALEMANES_DIFICIL INT 1 )

( TRECARGABAZOOKADIFICIL INT 30 )
Just below the above line you see this. It’s about the max number of rounds you’ll find on enemies. Changing it has no effect in-game so another file must have ultimate control.

# Numero de balas de las armas alemanas
( NUMBALASPISTOLAALEMANA INT 3 )
( NUMBALASMETRALLETAALEMANA INT 30 )
( NUMBALASARPONALEMAN INT 3 )
( NUMBALASRIFLEALEMAN INT 3 )
( NUMBALASRIFLEFRANCOALEMAN INT 5 )
( NUMBALASBAZOOKAALEMAN INT 2 )
NUMBALAS is short for number of bullets

( TPAT_GOLPE_PARED INT 200 )
Below the above line you see this. It has to do with time between shots of weapons in Normal (facil) Hard (normal) & Very Hard (deficil). You see the pistol and spear gun (arpon) changed to give faster shots in hard & very hard and in easy/hard for the speargun.

# Para los aliados
( TRECARGAPISTOLAFACIL INT 10 )
( TRECARGAARPONFACIL INT 10 )
( TRECARGAMETRALLETAFACIL INT 10 )
( TRECARGARIFLECORTOFACIL INT 10 )
( TRECARGATIRACHINASFACIL INT 20 )
( TRECARGABAZOOKAFACIL INT 30 )

( TRECARGAPISTOLANORMAL INT 10 )
( TRECARGAARPONNORMAL INT 10 )
( TRECARGAMETRALLETANORMAL INT 10 )
( TRECARGARIFLECORTONORMAL INT 20 )
( TRECARGATIRACHINASNORMAL INT 20 )
( TRECARGABAZOOKANORMAL INT 30 )

( TRECARGAPISTOLADIFICIL INT 10 )
( TRECARGAARPONDIFICIL INT 30 )
( TRECARGAMETRALLETADIFICIL INT 10 )
( TRECARGARIFLECORTODIFICIL INT 20 )
( TRECARGATIRACHINASDIFICIL INT 10 )
( TRECARGABAZOOKADIFICIL INT 30 )


( RADIO_DETECTOR_MINAS FLOAT 125.f ) Mine detector radius is set at 125% from 100.f Just below the above line regards the max amount of things you can carry. Maximum number carried of most things- rifles or bazookas is just fine, no need for more to be carried- though you can change the amounts. Mines are easy to change and helpful.

( MAXPISTOLASFUSIONABLES INT 10 ) pistols
( MAXRIFLEFSRANCOFUSIONABLES INT 30 ) sniper rifles
( MAXRIFLESFUSIONABLES INT 10 ) rifles
( MAXMETRALLETASFUSIONABLES INT 10 ) sub-machine guns
( MAXARPONESFUSIONABLES INT 10 ) spearguns
( MAXBAZOOKASFUSIONABLES INT 10 ) bazookas
( MAXMINASFUSIONABLES INT 20 ) mines at 20 is up from 10
( MAXMINASCONTRACARROFUSIONABLES INT 10 ) mine detectors
( MAXGRANADASFUSIONABLES INT 10 ) grenades
( MAXBOMBASHUMOFUSIONABLES INT 10 ) explosive bombs
( MAXBOMBASGASFUSIONABLES INT 10 ) gas bombs
( MAXTABACOSFUSIONABLES INT 10 ) packs of cigarettes
( MAXUNIFORMES INT 10 ) uniforms
( MAXMOLOTOVSFUSIONABLES INT 10 ) molotovs
( MAXLATASCOMIDAFUSIONABLES INT 10 ) cans of food
( MAXBOTIQUINESFUSIONABLES INT 10 ) med kits

( NUM_TICKS_DOBERMAN_NARCOTIZADO INT 1500 )
Below the above line is speed at which patrols walk. Changing it up or down should affect them but does not. ???

# Velocidad de la patrullera sobre railes como la de la isla
( VELOCIDAD_PATRULLERA_RAILES FLOAT 2.5 )

# Tiempo saliendo vapor
( TICKS_SALIENDO_VAPOR INT 200 ) This is how long in game seconds, not real seconds, steam escapes from machinery once turned on. If you set it at 2000 it would be deadly for a long time (10 times as long).

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Written by: Twitch

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