Designed by Rutam Rane
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Walkthrough - Commandos 3
Europe - Take control of the train

Europe Part 4

S1 can be lured from the end of the corridor to the door in front of Lupin with smokes. One of the hysterical things about this mission is that you can push them out the windows once subdued. I suggest you do, too. It gets rid of them, permenantly. Dispatch S2 and S3 with Lupin. They aren’t even looking in towards the interior so it should be too hard. S4 is the officer, and you can just clock him too. Give his uniform to Spooky and get the ball rolling. If you read the objective, you will notice that it says soldiers will deploy from the armored car to search and protect areas of the train. If you take a peek in that car with Tiny at the beginning, you can see all the bastards in there. There’s a lot, and if they get out, they run all over the train, including areas you already cleared, making it a real pain in the ass to win the mission. However, they don’t come out unless you wipe out a lot of baddies, so you want to try and keep removals down to a minimum. I’m sure if you search this big Nazi war train you can find some explosives, no? If Spooky distracts S6, Tiny can easily get at S5, and then S6 by jumping over to the car. On the flatbed, you don’t want to take them all out. Just take out the guys that will see Lupin or Tiny crossing. Spooky will need to distract S10 and Tiny can remove S9. 10, and 11 from play. Just make sure you watch the guys on the roof ahead of you. Knock out the louie too, and then get Spooky up on the next roof ahead to distract soldiers and move ahead using the roofs with either Spooky and Lupin or Spooky and Tiny. When you get to the other end (the other armored car), your front-end work will pay off in spades. Take out the last fellow above the armored car and go check out the inside. Two guys in there, one covers the ladder, but the other is having a staring contest with the wall. A little recon pays off. The guy watching the ladder is lured to his doom with a pack of cancer sticks, and after dispatching guard two, you get the mighty prize: the box has 10 grenades. You didn’t think they’d put that many in there if they intended you to be getting them at the END of the mission, did you? Yeah, so anyway…you know what’s coming next. You move back the rear of the train, carefully stepping between soldier on that flatbed, and go back to the armored car which no one has deployed from yet, right? All snug as a bug in a rug. An incinerated bug, that is! Toss grenades into room liberally. Ha, ha, ha! That’s what genocidal pig dogs get. So you just wiped out the entire hard part of the mission. Those jerks in that car were all SS too, and can ID Spooky in any uniform from any range. Not any more though, huh? Most of the cars have soldiers covering one end, so if you enter from the other end the story finishes badly for them. There is one more spot up before the armored car at the front of the train (where you got the grenades) that has SS soldiers and officers all grouped up and it would be really nasty if you didn't have a ton of grenades. So just chuck a couple their way and clean up the rest of the train. Oh, and don't throw grenades in the art cars.

written by : Rick
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Commandos Imperial Glory Praetorians Eidos Pyro Studios
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